I decided to get back into some 3d – taking a break from the digital painting for now. It’s been a couple of days since I’ve painted. I’ve wanted for awhile to get back into 3d. Working in Blender and Source Filmmaker.
I’ll start with Blender. I opened some of my .blend files and retextured the works. The textures used are digital paintings – mostly environments. It’s refeshing to see this series of works come alive in a animated world.
All the models had been used before – I simply retextured and rearanged the scene. I used the character as part of the set – creating two large stationly characters. This helps give the scene more depth – often these blending in with the background.
On the right is a character that moves forward during the sequence. This model has a different texture to everything else – helps with contrast.
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And finally the video of the animation. I’ll make another post later highlighting some of my learning in Source Filmmaker.
In the meantime, keep doing what you’re doing.